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Borderlands 2 culls its entire philosophy of loot, hoarding, character development and insanity into some truly awesome moments like implanting an AI core into your shotgun after several misguided attempts to find a non-violent body for it to reside or inviting Flesh Stick to Tiny Tina’s tea party (spoiler: he doesn’t make it out alive). On that note, Borderlands 2 and Far Cry 3 follow different templates for missions, both story-based and side-quests. There’s always room to improve, and always better guns to be had. You’re never at the pinnacle of perfection in Borderlands 2. It feels personalized, not like some unstoppable white boy whose basic claim to fame is using a bow and arrow and a machete to topple entire camps of soldiers. So your basic character is always growing, even if you start a new game or go online. Whereas Far Cry 3 gives you ample opportunities to earn all skills, Borderlands 2 forces you choose which area your Siren or Gunzerker will specialize.ĭo you want an unstoppable demon, Phase Locking enemies in explosions or do you want to be a nurse for the team, reviving them with shots to the face? You could try being both, with mixed results but there’s no way you’re going to be mastering all three skill trees, even if you make it to Level 50.īut the Badass Ranks? The tokens for all the wild ways you murder enemies, which not only encourage you to think out of the box but just plain KNOW when to reward you for when you do? Those are unlimited.
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Because there is no end to the loot, no end to the adventure and especially no end to how you can customize your character.
FAR CRY 3 WON'T LAUNCH FREE
Far Cry 3 wants you to earn your way up to its weapons, making them free with the more radio towers you unlock, and putting extra value on the Signature weapons with the amount of different tasks that need to be performed to earn them.Īnd yet, Borderlands 2’s formula seems to win out in the end. Borderlands 2 treats its weapons and items like they’re trash, storing them in the grimiest places and beating you with better weapons than whatever your precious penny can afford. You won’t find random weapons in Far Cry 3 that aren’t already available in stores.īut both take different approaches. More impressive “Signature” weapons can be unlocked with their own unique attributes but for the most part, they’re nothing out of the ordinary. Far Cry 3, on the other hand, sticks to a predefined set of weapons that can be modified. This is what allows for such variety in weapons, and fuels the desire to loot. When it comes to guns – or just about any kind of item – Borderlands 2 relies on a random variable generation. In time, I’ve come to realize that both games have their respective ways of going about the formula. To call Far Cry 3 a rip-off of the Borderlands formula is unwarranted. Maybe it was just my approach that warranted the déjà vu, as I went about looting anything that flicker the faintest of green, or completing side quests and causing random havoc in places rather than participating in the main quest. However, with January, and finally getting my hands on Borderlands 2, the thought struck me that it’s the exact same game as Far Cry 3 – or rather, that Far Cry 3 had taken many familiar aspects from Borderlands 2 (much more than the original Borderlands). Honestly, Far Cry 3 was a blast through and through, and I highly encourage anyone who hasn’t already to just forget they have to earn a living and dive right in. Neither did liberating outposts or completing Wanted Dead missions. The former more than the latter took up a considerable amount of time, and whether Skyrim comparisons are apt or not, looting boxes and simply robbing enemies (and friends, if you were the friendly fire kind) never gets old. The past month has been dominated by two of the greatest titles to grace 2012, and arguably gaming in general: Ubisoft Montreal’s Far Cry 3 and Gearbox Software’s Borderlands.